ReMaTools 3dmax Script

 




ReMaTools — Rename, Material, and Scene Management for 3ds Max

ReMaTools is a lightweight, easy-to-install, and high-performance utility designed to optimize your daily 3ds Max workflow. The name perfectly represents its three core pillars: Rename, Material, and Scene Tools. It provides seamless, real-time synchronization between your viewport and the asset list.

🚀 [Re] – Advanced Renaming Tools

"Rename" Button (Mass Batch Renaming): Select multiple items at once and rename them simultaneously. Uses smart processing to ensure unique naming across the scene.

"Middle-Mouse Click" Shortcut: Quickly rename selected viewport objects with a single middle-mouse click (scroll wheel) to trigger the renaming process instantly.

"Object" Checkbox: Targets only the base geometry names for renaming when the "Rename" button is pressed.

"Material" Checkbox: Directly updates the name of the assigned materials globally across the entire scene and the Material Editor.

"Group" Checkbox: Renames the parent group node (Group Head) of the selected objects.

"Add Counter" Checkbox: Automatically appends clean sequential numbering (_01, _02, etc.) to the end of names during multiple selection renaming.

🚀 [Ma] – Smart Material Tracking

"Pick Material" Button (Pipette): No more searching through complex scenes! Extract the assigned material from any selected object with a single click, automatically opening the Material Editor and displaying the shader right away.

"Type" Column (Shader Type Detection): It shows not just the material name, but its exact type (e.g., V-RayMtl, CoronaPhysicalMtl, Physical Material, etc.), making it easy to spot wrong shaders.

🚀 [Tools] – Scene Management & Diagnostics
"Refresh" Button: Instantly scans the entire scene or current selection to build a clean overview of all assets, active materials, and their current modifier stacks.

"Only Selected" Checkbox (Viewport Scanner): Acts like a real-time scanner. When enabled, it filters out all scene noise and displays details only for the items you currently have selected in the viewport.

"Modifier" Column (Stack Insight): Displays the exact number of modifiers applied to an object, along with the name of the very last (top) modifier in the stack.

"Column Headers" Clicking (Smart Sorting): Click on any column header (Object, Material, Type, etc.) to instantly filter and sort the spreadsheet alphabetically or numerically.

🎛️ Interface & Feedback Panels

Bottom Stats Bar (Left Side): Displays critical scene diagnostics, showing the total object count and unique material count.

Action Log History (Right Side): A dedicated information panel that shows successfully executed commands and tool feedback, so you always know what the script has processed.










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